Knowledge Base
A depository for useful tips and tricks to help out others as well as myself with short tutorials that cover the creation of 3D graphics for games.
Enjoy!
Enjoy!
Tutorials
1. Setting up Normal Map Lighting in 3DS Max
2. 5 Texture Blend Material Using HeightLerp in Unreal Engine
3. Moonlit Lighting for Forest Temple
2. 5 Texture Blend Material Using HeightLerp in Unreal Engine
3. Moonlit Lighting for Forest Temple
Workflows
Videos
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This is a beginner / intermediate tutorial going over the creation of a good base master material in Unreal Engine. The tutorial is meant to be a "wish I would have known this when I started" kind of thing and incorporates the ability to adjust many useful parameters.
The material can take color, roughness, metal, and normal maps. The end result is very versatile, making the creation of a varying material instances a breeze. It's a great base to start from and expand in the future. |
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Here I make a stylized polygon style barrel using 3ds Max and rendering in Unreal Engine.
Using the technique shown in the video an indie developer can quickly create loads of assets for ambitious game environments. |