Block Out

I’ve done quite a few contracts for a variety of people, but I’ve decided to show this one because I think it is pretty cool. For this contract I was tasked with the block out based on the blueprints of a real airport.

A liminal space

When I return to this project and walk around the space, there is just something about it. It gives me kind of backroom vibes. This is running real time in Unreal 5.

Everything to scale

As I mentioned earlier, this space is based on, and follows very closely, a real world airport. All dimensions are taken from a real airport. For the contract I was tasked to block out the area around the airport as well.

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Models and Levels