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Moonlit Scene Lighting

Objective:  This is a quick tutorial which walks trough how the lighting was achieved in the moonlit temple scene. This does not explain why things were done, just how to achieve the results. Similar methods can be applied to get similar results in any Unreal Engine 4 project. 

​You can check out a video of the scene 
Here

The assets used to create the scene are sold on the Unreal Marketplace. 
Here 
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Lighting Results

1. Add a directional light to the scene. Here are the settings. This is the bright moonlight. Make sure to set it to Movable. 
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2. Add a point light right inside the door. (This is not necessary if doing a different scene and just adds detail) Make sure to set to Movable. 
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3. Add an exponential height fog. This gives us some fog and an eerie background. Set accordingly. 
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3. Now add a post process volume to the scene. This is where all the heavy lifting is done. You'll need the LUT table to the right so right click and save as. Put it somewhere you'll remember
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Post Process Volume settings

A. 
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B. Color Grading
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C. Add Custom LUT

Import the LUT from earlier into your project. Open it, and in the details set the following.
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Add that LUT here. (Still in the post process settings)
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D. Add an Ambient Cubemap and Set AO

​The DaylightAmbientCubemap is included with the engine content. 
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E. Enable infinite extent
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That should be it!

If you have any questions, please let me know. 

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Copyright © 2020 | Lost Day Games |  Jacob Lubinski  |  lostdaygames@gmail.com | Oregon, WI 53575
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