Progress has been relatively slow on the cave project to this point. My hangup has really been the rocks. I've tried quite a few different ways of creating them, and I think I'm right on track, but still not quite there. The good news is that with all this experimentation I'm learning new procedures that can be helpful in a lot of different modeling projects.
So below you can see the result of where I am with modeling detail rocks. These rocks are super low poly with high polygon sculpts baked over. Looking at it now, I may need to increase the polygon count of the low poly. Since making rock is relatively boring I've also modeled some mushrooms in between.
I am Jacob Lubinski.