Decisions, decisions, decisions.
I liked the way the cave was looking when using the tiled textures and vertex paint, but for sake of argument I decided to go ahead and model a rock in high poly and bake on to the low polygon version. At this point I'm still pretty torn on how to proceed. Both methods have pros and cons.
High poly bake pros:
Blended tiled textures pros:
You can see the results of my modeled rock formation below. I also made a crystal, crystal material, and puddle decal too.
I am Jacob Lubinski.