After a bunch of testing I've decided to go with a multitexture blending technique for the cave. I'm surprised really. I expected the high poly baking method to be far superior, but after sculpting a bunch of rock formations, there were just too many negatives. I'll still sculpt some smaller rock formations, but for the main cave shape, it won't be sculpted.
So. I'm moving along. Time to move towards more of the details. Below you can see the start of that. I'm modeling mushrooms, crystals, and some puddles.
I am Jacob Lubinski.