Work is progressing on the lighting of Delving On. The main goal is to get a consistent lighting that can be used to test assets and levels.
There has been a transition from using a color grading LUT to do most color correction to using the filmic tonemapper and color correction adjustments inside the Unreal Engine. This ensures a more consistent experience across systems.
At this point I'm happy with the results. Lighting may change entirely, depending on more baked vs real time tests, but this is a good start. Focus on level design and asset production can continue with this lighting model in mind.
I am Jacob Lubinski.