When making a model pack for use in games I think it is important to have a couple of test areas. Below is the room created to test all the sci-fi models. I cleaned things up considerably and redid all the lighting, optimizing lightmap density. In this room I can place and test all the models which in turn is a good way to see if everything fits together. Too often groupings of models seem like a hodgepodge. This helps prevent that. As always this is running real time in the Unreal Engine.
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AuthorI am Jacob Lubinski. Archives
February 2021
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