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Lighting improvements, test room, and display room.

11/2/2018

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When making a model pack for use in games I think it is important to have a couple of test areas. Below is the room created to test all the sci-fi models. I cleaned things up considerably and redid all the lighting, optimizing lightmap density. In this room I can place and test all the models which in turn is a good way to see if everything fits together. Too often groupings of models seem like a hodgepodge. This helps prevent that. As always this is running real time in the Unreal Engine. 
Picture
Test Room
I also created a small room where screen shots  can be taken of each individual model. The room is located in the same area as the main room so that it can receive the reflections from the reflection capture. This way the screen shots of the models aren't "fake". I'm not rendering anything fancy or using any tricks. This is how they will look in game. Soon the Gallery will be filling up with shots of futuristic models! 
Picture
Display Room
Picture
Overhead
And lastly, here is a shot from above both rooms. Thanks for looking! Contact me if you need any 3d models created for your game! 
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    I am Jacob Lubinski.
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    For the past 13 years or so, my passion has been creating graphics and scripting for games.  Nothing excites me more than seeing a creation come to life.

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  • Home
  • Delving On
    • Graphics
    • Modularity
    • Castle
    • Dungeon
    • Library
    • Crypt
    • Wine Cellar
  • Gallery
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  • Services
    • Tutorials
    • Products
    • Questions and Answers
    • Technical Page
  • Contact Me