This will be a quick update today. In the last post, I discussed my desire to get more appropriate lighting for a dungeon type setting, This will come in handy when I test models for Codename Dungeon.
So today I set out to learn how lighting works in the Unreal Engine. I'm relatively familiar with lighting in other engines, so how hard can it be? Turns out, it is incredibly easy. Despite the tutorial found in the documentation being a bit wooden and more of a step by step versus actually explanatory, I quickly put the scene below together.
Pretty good for such a small amount of work, right? I want to make a quick note that all the assets from the scene came with the engine.
Now I need a room for my dungeon so that I can test my new found lighting knowledge. I've got the walls done, so I think I will move on to the dungeon floor. Hopefully it won't be as tedious as the dungeon wall was. And hopefully it will turn out as good!
I am Jacob Lubinski.