I've decided to be ambitious and create a bunch of 3d models that would be perfect for use in a fantasy game!
For this project I will take a more stylized approach, combining polygon style modeling with some traditional texture mapping. Polygons will be used to show detail. Normal maps will be limited. The benefits are that the style looks really good, modeling like this is super fast, and models are also very performance friendly.
First I will work on a tudor building set, and then I will set out to modeling individual props. I plan on making some YouTube videos for some of the models as I go.
Here is the first building of the medieval tudor set.