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Finishing up some space station doors.

11/1/2018

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Progress on the creation of Sci-Fi models is chugging along nicely. Over the past few days I modeled a couple futuristic doors. Shown below! 
Picture
Fat Door
Picture
Skinny Door
High poly models of the frames were baked on to low poly models to create the very smooth curves of the doors. These models took time but will be very versatile. The hardest part, which is generally the case, is making the normal maps. Creating color maps, while takes time, is relatively easy, so changing up the color would be a quick way to use the same doors in a variety of locations.

​I had fun with these! For the fat door I modeled a control panel and some wires, as seen below. This panel is a separate model that can be moved around and used just about anywhere. Also below is a shot of the neat chrome like reflection used on the skinny door.  
Picture
Keypad
Picture
Reflection Example
Models use PBR shading and emissive maps for glows. 

Thanks for looking! Need any models for your games? Contact me!
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    Author

    I am Jacob Lubinski.
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    For the past 13 years or so, my passion has been creating graphics and scripting for games.  Nothing excites me more than seeing a creation come to life.

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  • Home
  • Delving On
    • Graphics
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    • Questions and Answers
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  • Contact Me