Modular Cave Project Begins!
Recently I've done a lot of outdoor modeling, so I decided to switch focus and start working underground and on dungeons.
The goal with this project is to showcase the quality of work that I can create. This is all new work for 2019. When complete there will be a good number of modular cave pieces that can be snapped together to create a sprawling cave system. The project will start in Unreal but eventually migrate to Unity.
Materials will be kept performance friendly but also very high quality. Focus will be on normal, height, and roughness maps.
Below is the first shot of the test cave with a couple of the materials applied running real time in Unreal. I find it is very import to get assets up and running in engine as quickly as possible. There is no substitute for seeing how things are actually going to look in game.
Thanks for looking! More coming soon!
I am Jacob Lubinski.