Modular Cave Project Begins!
Materials will be kept performance friendly but also very high quality. Focus will be on normal, height, and roughness maps.
Below is the first shot of the test cave with a couple of the materials applied running real time in Unreal. I find it is very import to get assets up and running in engine as quickly as possible. There is no substitute for seeing how things are actually going to look in game.
Thanks for looking! More coming soon!