I'm finally back from contract, and it is time to start revealing my newest work. Soon there will be lots of information explaining all the assets I have been working on. My goal, to finally develop a full game in house.
With this in mind, I decided to create a skeleton. The game will be set in a fantasy setting, and a skeleton seems only fitting. Easy right? Shouldn't be too much work. That's what I thought. Well... turns out a skeleton is super complex! Who knew? Probably everyone, just not me. The good news is that, although it took longer than expected, the skeleton is finally complete. I'm going to use him for all sorts of things, but one thing that is very important is scaling the environment. He will for sure help with that! Here he is in the Unreal Engine. He is in "polygon" style, and I will use that style for the rest of the assets as well. More info soon!
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AuthorI am Jacob Lubinski. Archives
February 2021
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