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The Barbarian Keep!

3/22/2019

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The barbarian keep model is now finished! It is a smaller keep, fitting in with the village aesthetic. I had to make a new wooden wall material which took a little work, but the good news is that it turned out really good. so I incorporated it in to the cabins as well.

Lots of new props have been added to the scene. Nothing too complicated. The props went fast, with most time adjusting the roughness maps and playing around with the metal materials to make them look just right. A particle effect for the torch was also created. 

Below you can see a shot of the keep as well as a couple of interior shots with some props scattered about.   

What's Next?

The project is just about complete! I plan to add a couple more props like a wooden bear statue as well as some curtain fabric details. Otherwise, then there is just cleanup to do, like adding some collision, painting seams, and making a few LODs. 
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Barbarian Keep
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Medieval Props
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Smithing Props
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Bonfire and Blacksmith 3D Models!

3/16/2019

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Just a quick update today.  

I completed a bonfire and and tucked it behind the huts. I also added some blacksmith models and scattered then about. These include a grindstone, tanning rack, and forge. The terrain material was tweaked and now allows separate tiling parameters to be entered for each texture.

As usual everything in the scene is created by me and 100% original. 

Thanks for looking! Click to enlarge.  
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Bonfire
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Blacksmith Models
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Quality Game Props!

3/15/2019

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More and more is getting done for the medieval prop model project. From here on out I will be working on fleshing out the environment by adding details. I have one more 'big' model to make, and that's the keep. Otherwise, it's nearing completion!

Below are a couple shots. The first is a crate. Not the most exciting, I know, but a good representation of the quality that I am putting into this pack. Boards are all sculpted which is why the crate doesn't look flat like most 3D crates. The second shot shows how the town is filling up with models. New are doors, porches, pots, wicker baskets, a torch, and roots. 

​Click to enlarge! More coming soon!
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3D Crate
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Details
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Details, Details, Details.

3/11/2019

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Now it is time to fill up the medieval town with models. Luckily I've got a good start on this. Throughout the years I've created a decent library of assets. These can be used as a starting point to make things faster. 

​I began with the point of interest at the town center. Below is the barbarian monument, complete with some ruins and rope. I also modeled some rocks that can be scattered about. For now they circle the monument.    
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Adding Some Trees!

3/6/2019

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The basic sculpting of the terrain is complete. More work may need to be done, but it doesn't make sense to do it unless the player is going to actually see the terrain. So that's for later. 

Now it is time to start filling in the town! For this project I feel nature is essential, so I'm going to include many foliage models along side the medieval buildings and props. So I made a bunch of trees. As usual I've modeled everything in the scene from scratch. Textures are original. 

I adjusted all the diffuse maps so they react better to the global illumination and color bleeding. It seems values higher than .5 have better effect. I'm happy for now, but there may be a little more tweaking.  See below! Things are coming together. 
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Terrain and Blockout.

3/5/2019

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Many medieval assets have been completed, so it is time to start putting a small town together! That way additions to the town can be tested in an appropriate setting. 

First things first. I need to decide where I want the buildings, palisades, and towers. I'll call this the "blockout" phase. Almost all the buildings are done, so I'll just use them. I'll add a very simple model where I plan to make a keep just to get positioning. This is the layout. Simple for now. The most time consuming aspect was positioning all the palisade pieces.  
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Next I'll sculpt the terrain to 'fit' around the buildings. I'm going to have the town raised up, as if on a bluff and the terrain moving upward so the keep sits a little higher than everything else. 

​For the terrain I'm going to need some materials -grass, dirt transition, rock, and path. Below you can see what I've put together so far. Grass transitions to dirt which then transitions to rock. 

Much more to come soon!
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    Author

    I am Jacob Lubinski.
    ​
    For the past 13 years or so, my passion has been creating graphics and scripting for games.  Nothing excites me more than seeing a creation come to life.

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Copyright © 2020 | Lost Day Games |  Jacob Lubinski  |  lostdaygames@gmail.com | Oregon, WI 53575
  • Home
  • Delving On
    • Graphics
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    • Castle
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    • Library
    • Crypt
    • Wine Cellar
  • Gallery
  • Developer Blog
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    • Tutorials
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  • Contact Me