It took a minute, but Epic has approved my cave pack, and it is up on the marketplace!
Check it out here!
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So I decided to make a video which explains the polygon modeling style process. There are many advantages to this type of modeling such as great performance and a pleasing "clean" look. Check out the video! It is more of a workflow than tutorial, but could be used to learn the style. I am creating some foliage to use with the medieval models. The idea is to keep the polygon style and add my own take. I think these will work great. The trick is to keep the polygon counts relatively low but still convey the fullness of a tree.
Left to right: pine, spruce, oak, maple and birch. So what project am I doing next?
I've decided to be ambitious and create a bunch of 3d models that would be perfect for use in a fantasy game! For this project I will take a more stylized approach, combining polygon style modeling with some traditional texture mapping. Polygons will be used to show detail. Normal maps will be limited. The benefits are that the style looks really good, modeling like this is super fast, and models are also very performance friendly. First I will work on a tudor building set, and then I will set out to modeling individual props. I plan on making some YouTube videos for some of the models as I go. Here is the first building of the medieval tudor set. |
AuthorI am Jacob Lubinski. Archives
February 2021
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