The ruined temple model project is nearing completion, and I'm pretty excited! Click on the pictures to expand.
A lot has been completed since the last post, and the focus was, for the most part, on the floor and ground. Crumbling floor tiles give way to rocky and grassy patches. The idea being, the areas that receive the most sun are overgrown by grasses, and the areas under the scaffolding are covered in dusty rock.
A RGB texture blending material was created to achieve the desired result. Stone, dust, and grass are blended together using vertex painting.
Two variations of grass were added to the project. The shorter grass is lighter on polygons but still a little poly heavy in order to reduce the overdraw of transparent pixels and maintain superior performance. The taller grass is even higher in polygons, reducing overdraw further. This method for foliage is superior than simply mapping grass to a plane. Overdraw is much more of a performance killer than increasing polygons.
A dilapidated roof and curved stairs leading to a raised platform at the far end of the ruins were also modeled. All of this has been in the works for a bit now, and is finally ready to show!
Cleanup mostly. I plan on making some piles of rubble and a circular pool full of water, but other than that, there are little things here and there to polish. The second set of UVs used for lightmaps need to be gone through. And some seams need in the models need to be painted away in Mudbox.
Thanks for looking!
I am Jacob Lubinski.