Lost Day Games
  • Home
  • Delving On
    • Graphics
    • Modularity
    • Castle
    • Dungeon
    • Library
    • Crypt
    • Wine Cellar
  • Gallery
  • Developer Blog
  • Services
    • Tutorials
    • Products
    • Questions and Answers
    • Technical Page
  • Contact Me

The Nerve Wracking Kickstarter!

2/1/2021

0 Comments

 
Well. The time has come were my personal funding for the development on Delving has dried up, and now it is up to Kickstarter.

Check it out here!

I want to sincerely thank everyone who has backed, given advice, and looked at the campaign! I am humbled by the support I have been getting.

That said, it is time to get the ball rolling and make Delving On a reality! Every little bit helps. Just checking out the project helps get it recognition. 

I am excited about this game, and I'd like to give a couple bullet points why:
  • The graphics are unique and allow a very ambitious project with a small team.
  • The style is pleasing, removing a lot of the clutter and allowing the player to enjoy the process of discovery.
  • The style also lends to many exciting environments that can vary vastly. Explore the environment, don't just chase a cursor.  
  • The story is very relevant to today, push past hardship to discover the reward beyond. 
  • Spiritual forces are at work, angels and demons. I am excited to share the depth of the story. 
  • The gameplay is based more on character stats than player reflexes. 
  • Weapons can vary greatly and rarely become obsolete. 
Here is the trailer:
​
0 Comments

Chugging Along.

1/5/2021

0 Comments

 
I've been working to get my Gallery up to snuff since I'm off contract. 

Here you can see a poly art scene I put together in Unreal Engine. I love the style! It's fast, and for me there is something pleasing about it. It is nice to take a break from ultra realistic environments. 

​Thanks for looking!
Picture
Poly Style - Cabin in the Woods
0 Comments

Cave, Then and Now.

12/29/2020

0 Comments

 
I thought it would be fun to show the progression of my work on caves. This cave evolved over about a year, and it is still in progress. I'm still working out new and fun ways to do rocks. Both scenes are running in Unreal Engine. I made everything from the ground up. The first is my attempt at using vertex painted materials, and the second is the progression to now. ​
Picture
Then
Picture
Now
0 Comments

Taking a Break.

12/24/2020

0 Comments

 
I decided to take a break from more stylized work, and went back to an old project of mine and made some adjustments. The cave!

Instead of using real time lighting, I'm baking this time. I think it will pay off to bolster up my galley a little bit!
Picture
0 Comments

Delving On Trailer!

12/22/2020

0 Comments

 
Well it took a bit, but I'm finally releasing a trailer for Delving On. This is still really early work, but I felt it was time to start getting stuff out there. I'm pretty happy with how it turned out, and I hope people like it!

The trailer is an environment trailer and kind of proof of concept for the game style. The future will no doubt bring improvements, but for now I think the game is on the right track. 
0 Comments

Major Site Update! Delving On Featured!

12/16/2020

0 Comments

 
Major updates made to the site today. I've been hard at work for months and been relatively silent, but I've got enough together now that I feel comfortable talking about it. 

Check out the Delving On page for tons of new information about the game I'm making!

I'm definitely nervous about getting this out there, but I'm also very excited for the future! 
0 Comments

Bouncing Around.

12/8/2020

0 Comments

 
At this point I'm bouncing from environment to environment trying get them into "showable" form. Today I focused on the Dungeon area. It is still very much WIP, but I'm getting there!

Below is a shot of the dungeon area of Delving On, a game I am making.
Picture
0 Comments

It looks better!

12/7/2020

0 Comments

 
Worked more on the throne room today and did some adjustments based on feedback. 

I think it is looking pretty good!
Picture
0 Comments

More Work With Lights and Color Correction

12/3/2020

0 Comments

 
Work is progressing on the lighting of Delving On. The main goal is to get a consistent lighting that can be used to test assets and levels. 

There has been a transition from using a color grading LUT to do most color correction to using the filmic tonemapper and color correction adjustments inside the Unreal Engine. This ensures a more consistent experience across systems. 

At this point I'm happy with the results. Lighting may change entirely, depending on more baked vs real time tests, but this is a good start. Focus on level design and asset production can continue with this lighting model in mind. 
Picture
0 Comments

Delving On Lighting Work

11/12/2020

0 Comments

 
Now that I've announced Delving On, the plan is to start doing an everyday update on my progress. 

Today I worked on improving lighting. The plan is to use real time lighting at this point. I've spent a good amount of time experimenting with the lighting in Unreal, and at this point things are looking pretty good! Below is a section of dungeon where prisoners were kept. The section of level is close to complete.
Picture
0 Comments
<<Previous

    Author

    I am Jacob Lubinski.
    ​
    For the past 13 years or so, my passion has been creating graphics and scripting for games.  Nothing excites me more than seeing a creation come to life.

    Archives

    February 2021
    January 2021
    December 2020
    November 2020
    September 2020
    January 2020
    December 2019
    November 2019
    October 2019
    July 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    May 2015
    April 2015

    RSS Feed

Company

Contact
​
Products
Services

Questions and Answers
Technical Page
Developer Blog

Gallery

Gallery Main Page
​
More Projects
​
Medieval Town Models
​Temple Ruins Models
​Sci-Fi Prop Models
Medieval Props


 

Nature
​
SciFi Textures
Game Prop Models
Fantasy Plants
Buildings and Ships
Dungeon Models
Picture
Copyright © 2020 | Lost Day Games |  Jacob Lubinski  |  lostdaygames@gmail.com | Oregon, WI 53575
  • Home
  • Delving On
    • Graphics
    • Modularity
    • Castle
    • Dungeon
    • Library
    • Crypt
    • Wine Cellar
  • Gallery
  • Developer Blog
  • Services
    • Tutorials
    • Products
    • Questions and Answers
    • Technical Page
  • Contact Me