A Game for Adventurers
Introducing Delving On, a new RPG in development by Lost Day Games.
Delving On is a game of exploration, the desire to see what's around the next corner. What wonderous areas can you find if you wander just a little further? What kind of treasures await those who brave the creatures lurking in the depths? What story awaits those who dig a little deeper?
Screens are work in progress but accurately represent style. All shots are running real time in the Unreal Engine. Everything (models, levels, materials, decals, lighting, particles, and anything else I forgot) was made in-house.
Modular 3D tilesets are used to construct environments quickly. Rooms, halls, and points of interest can be easily moved and adjusted in order to accommodate good level design. Materials have editable properties allowing even more variety. The tilesets can also be placed procedurally or by mods to expand the world even further.
The goal of the environments, and the art style in general, is to offer areas that look unique and interesting. The environments and levels are very much considered characters in the game, each with there own "personality" and feel. I want players to get familiar with them, not just chase a cursor.
Listed below are some of the environments. These environments are only minor spoilers, as they come early in the game. More surprises to come!
Castle Dungeon Library Crypt Wine Cellar
Characters have proficiencies that can be adjusted as they grow. For example, a character may be proficient in a certain weapon but inept in another. This proficiency as well as other character traits (balance, reflexes, and etc.) ultimately determine damage inflicted on an enemy. Gameplay is less about a player's actual reflexes (hitting the button fast) and more about their character's in game traits.
There are also elements. These are generally associated with equipment. These elements (like holy, fire, lightning, earth) are hugely important to gameplay. Certain enemies will simply not be damaged at all unless using the correct type, and some areas are incredibly hard to navigate without the right gear.
The differences in enemy weaknesses mean a variety of weapons and armor can be useful, and finding a weapon with a new element is very rewarding. Old weapons rarely become obsolete.